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Red Gradient
Red Gradient

Game Projects

Since childhood, I've been captivated by the dynamic between the mind and media creation. What began as thoughtful reflection evolved into a passionate drive for creation, resulting in a profound appreciation for the transformative power of video games and digital media. I aspire to leverage my skills to positively impact lives and bring joy to others through these creative outlets.

Abstract Lights
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Hey there camper and welcome to Camp Splinterwood! Every kid’s first choice for a summer filled with First Person Survival Horror fun!Here at camp you’ll have to navigate shadowy woods and ruined buildings with the help of your trusty flashlight all while avoiding the horrors within. 

Camp Splinterwood was built over the course of four months by an enterprising team of ten Bradley University Juniors for their Production Class.
This is the first time any of us designers involved had worked on such a large scale project as well as being the first horror game any of them had worked on.

Camp Staff
Producer: Rachel Rudy - rachel.kay.rudy@gmail.com
Design Lead: Oliver Creighton - oliver.creighton.oc@gmail.com
Designer: Reggie Paris - reggiep03@hotmail.com
Designer: John Tighe -  john.tighe@tkocpa.com
Art Lead: Hayden Huber - hhuber@mail.bradley.edu
Artist: Apollo Ridgeway - apollosrw@gmail.com
Artist: Logan Baker - Lgnbaker@gmail.com
Programming Lead: Mark Hanson - mark25608@yahoo.com
Programmer: Nick Grinstead - ngrinstead01@gmail.com
Programmer: Josh Eddy - jeddymailg@gmail.com

 

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Brainstorm

High Concept:

Brainstorm is a 2D side scrolling platformer where the player fights brainwashed students and overcomes puzzles in a multi-level adventure.

 

Summary: 

Brainstorm is a game about a sophomore named John in Moss State University, a college focused on building the creative skills of its students. Upon waking up one day, John notices all the students became infected with a virus that uninspires every creature inflicted. With the entire school losing the creativity it's known for, it’s up to John to find a way to save the inspiration.

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The Land Uz 9 card game

In the Land of Uz, there is a Farm. On this Farm, there are four farmers, each rushing to get as much work done before they rest on the seventh day. With only six days to prepare two products to sell at the farmers market, the farmers must be smart and work together. But in the Land of Uz, there is more than just this farm. There is a God. And this God is not one of love or benevolence, they are one of fire and brimstone. Each day, God can use their powers to wreak havoc on the little farm in Uz, and by the end of the week, one group will have prevailed.

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Game Design Doc

"One War" is based on the management of monetary and human resources. ● Money allocated by the state after each successful defense. ● Player is required to kill the enemy to get more money. ● Should be accessible for everyone - to newbies and good players. ● You can go back and replay unsuccessful waves or restart the game and farm for more money - you keep the upgrades done in further levels

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Buzz-Off (Rapid Prototype)

 The player is a buzz-saw in this physics-based platformer. The player will embed themselves into the environment to navigate the level.

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RC-Adventures (Rapid Prototype)

A rhythm-based platform game where you have to switch different rc vehicles that fit the type of room that only that type of rc vehicle can go through

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Polar Panels (Rapid Prototype)

A rhythm-based platform game where you have to switch different rc vehicles that fit the type of room that only that type of rc vehicle can go through

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